The hairlike growths on their heads are either thick and bristly like the needles of a sea urchin, or long and wavy, resembling fine seaweed. Next Post Yuan-Ti Pureblood D&D 5th Edition Race. it is designed to be a race that can play in a normal campaign alongside other races. Merfolk, like humans, tend toward no particular alignment. Merfolk are an amphibious race, born and at home in the water but comfortable on dry land. Watch headings for an "edit" link when available. Aquatic: You gain a swim speed of 30 feet, advantage on athletics checks when swimming, and can breathe both water and air. Completing this ritual more than once before taking a long rest causes 1 level of exhaustion per additional time the ritual is completed.]. They applied their magic to their fellow clansmen in order to alter the thick tails of their people into pairs of legs. Most merfolk are neutral, living in close harmony with nature. They have a cosmopolitan and mercantile society and most Coastal Merfolk are competent tradesmen. Curious, thoughtful, and analytical, the merfolk of Zendikar are natural scholars and explorers. Alignment. Cookies help us deliver our Services. All in all, it looks like a good race though. Relations: Coastal Merfolk are the gatekeepers to the waterways, and this gives them a position at the center of commerce. I think they're working deliberately to design things in different ways - some features add on to existing actions, some create new actions. Land-walkers who have completed the ritual have their tails replaced by two legs. You know one cantrip of your choice from the druid spell list. As long as you have this item in your possession, you may use your shapechanging ability at will and may maintain either form indefinitely. If you changed it to alter self but only for cosmetics, that might be balanced. But in the wake of the reappearance of the Eldrazi, the merfolk have realized that their faith was a web of lies, built on a corrupted memory of the Eldrazi titans handed down from generation to generation. • Cantrip. Thanks, Caleb! A merfolk who escapes this fate may be left alone in the world, his friends and family dead or captured. Like most merfolk, the legged merfolk have large fins that run down their lower arms and legs and up their back, necks, and heads that can be flexed and extended at will. • Age. it is meant to be a versatile race and i think it needs a little extra something to be balanced compared to the other races: Ability Score Increase: Your Charisma increases by 1 and one ability score of your choice increases by 2. A magic weapon with a plus one damage bonus at first level is a little strong. Check it out Here. These merfolk have found their home in the Depths, the aquatic equivalent of the lightless Underdark. Watch D&D Live 2020: Roll w/ Advantage Today in Support of ... Gen Con 2020 Cancelled - Gen Con Online Announced, Nerdarchy - Out of the Box: Encounters for 5th Edition - Review, Mythic Odysseys of Theros Breakdown, Part Two, Mythic Odysseys of Theros Breakdown, Part One, Strongholds & Followers Breakdown, Part Four, Strongholds & Followers Breakdown, Part Three, Storm Edge Campaign Setting 16: Gods of Eight Isles ‐ Part 2, Storm Edge Campaign Setting 15: Gods of Eight Isles ‐ Part 1.

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