Every rank of the SPECIAL attributes and perks costs 1 perk point. The Mysterious Stranger appears more often in V.A.T.S. You instantly gain another +20 maximum Health. Permanently grants 5% better prices when buying, Permanently increases critical damage with heavy weapons by 25%, Permanently increases critical damage with energy weapons by 25%, Permanently increases damage with explosives by 15%, Permanently increases healing from stimpaks by 10%, Permanently increases critical damage with melee weapons by 25%, Permanently increases the duration of fusion cores by 10%, Permanently gives you an extra guess when hacking terminals, Permanently increases critical damage with ballistic weapons by 25%, Permanently makes the player character 10% harder to detect, Permanently gives all vendors 100 bottle caps extra when bartering, Permanently increases critical damage with unarmed attacks by 25%. Become whisper, become shadow. Your canine companion permanently takes 10% less damage. When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds. You're charming... and dangerous. now has an excellent chance of filling your Critical meter. When your health falls below 20%, do 4x damage for 30 seconds. Take 5% less damage from Mirelurk melee attacks. Your automatic weapons now do double damage and have a greater chance to stagger opponents. The closer you are to death, the higher the chance. In V.A.T.S every attack on the same body part gains +10% accuracy. You can now invest a total of 500 caps to raise a store's buying capacity. The deathclaw does increased damage when fighting multiple enemies. You are now 40% harder to detect while sneaking, and no longer trigger enemy mines. Log in to view your list of favourite games. Keep your distance long and your kill-count high. I can find no such beast in the vanilla game/DLC files. You become totally undetectable while submerged. What are you, part pack mule? Generic Perk used to hook actor value into detection system to change the effect of movement. When you successfully pacify a creature, you can give it specific commands. Limb damage is reduced by 100%. Instantly gain +20 maximum Health. You are now 50% harder to detect while sneaking, and engaging stealth causes distant enemies to lose you. When an enemy explodes, nearby enemies may suffer the same fate. Buying and selling prices of vendors are now much better. Eating Ghoul or Super Mutant corpses restores Health. In V.A.T.S. but there is a set of magazines, titled "Picket fences," that teach you how to build different things. Picking pockets is now 75% easier, and you can steal equipped weapons. Fallout Wiki is a FANDOM Games Community. Any kill in V.A.T.S. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, This mod will not be available on Bethesda.net for console users. Foreknowledge. Provides a bonus to your weapon's damage. 50% less damage when health is below 20%. Level 50 is required to meet higher rank requirements for all of the perks. Perhaps related to the 2nd minuteman mission, Resistant to Unarmed attacks, likely given to. Take 10% less damage from feral ghouls, super mutants and synths. Your silenced weapons do an additional 30% sneak attack damage.

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