Press down-right and hold B. Align the left side of the yellowish texture with the middle of Zora Link's head. The camera will be off upon entering, so pivot straight left and immediately shield drop a chu. Opening the first door from about the middle to align this. The first chest can also be gotten with near frame perfect hookshotting but the risk greatly outweighs any time it would save in real time. The second mini-boss fight against Gekko and Mad Jelly is also surprisingly fun. Once in the water, hold left to stay in the water and rise a small bit, then swim towards the boss loading zone, which is a giant window facing away from the main room. Required fields are marked *. On the flipside, it can be aggravating to have to change the current when searching for a final fairy or two. The Great Bay Temple is a level in The Legend of Zelda: Majora's Mask and its remake on the 3DS, it is the main dungeon of The Great Bay, the third main area and is overall the third dungeon in the game.While not as bad as the Water Temple from The Legend of Zelda: Ocarina of Time previously, this level is infamous for its difficulty.. Why It Sucks . In Melee and Ultimate, Young Link is fought here when being unlocked.. Things are about to get a little scary... "To avoid fainting, keep repeating 'It's only a movie...it's only a movie...'", "If this one doesn't scare you, you're already dead! In fact, seasoned Zelda players may be at a disadvantage if they default to using the Hookshot, which is actually less effective than bombs or arrows. Given such caveats, the dungeon is comprised of roughly thirteen rooms across three floors, with many of those rooms spanning multiple floors. The Great Bay Temple is the only temple in Termina that is not located within a specific area. While Zora Link could indefinitely dash through water in the N64 version of the game, dashing in the 3DS version requires the use of magic. Meanwhile, the dungeon’s visual clarity and use of color strengthen the water current meta-puzzle and make the player’s decision to change the current more deliberate. So, on the whole, what should be a ridiculously fun and interesting transformation is instead entirely botched in the 3DS version. Climb over the golden gate and hop down. Advertisement. To get access to the temple, you have to collect all of the 7 Zora eggs and then learn the New Wave Bossa Nova. Skip All Turnkeys. Save my name, email, and website in this browser for the next time I comment. In this entry, I will be looking at the game’s third dungeon, Great Bay Temple. The most popular method is a Zora long jump directly to the window. Take your favorite fandoms with you and never miss a beat. It is inaccessible to most people and is surrounded by a very powerful cyclone of water. This is directly underneath the only OoB location in the tunnel, so it won't work on a different wall. This method is not as precise as the 2 explosive method, but can still be tricky to learn. On top of this, the underwater camera can get insanely spastic and unwieldy, so much so that it can feel like a totally different game. Numerous strategies work against Wart, a giant eye surrounded by bubbles, so playing experimentally is hugely advantageous. Invariably you will be lost as to which underwater tunnel leads where. Merging the two control schemes could have made a huge difference, and it’s especially disappointing given how cool his boomerang attack and dash attack are that trying to use them can be so tedious. Afterwards, a quick hookshot will reach the other chest from the moving platform below. ", "...and remember, the next scream you hear may be your own! While the Water Temple has Link wade through the same areas time and time again, Great Bay requires minimal backtracking. While raising the water level in Ocarina could be tedious, slow, and full of backtracking, changing the current here is simple and results in speedy and empowering movement. To get to the first green room, one must simply hover to the aclove that leads to its door. Using Hovering to get out of bounds, it's possible to skip the boss key, and nearly the entire temple. 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Do a backflip hover under the tunnel, then 2 sidehop hovers left so that the left side of the B button is aligned with the edge of the waterwheel. Great Bay Temple is home to ten enemy types, two of which (Bio Deku Baba and Dexihand) the player has likely not yet encountered. In fact, the entire dungeon seems designed around intentionality. Go to the left of the original platform and hookshot the ceiling, pressing B immediately after and holding towards the platform to jumpslash on top to reach the fairy immediately. While swimming can undoubtedly be a chore, specifically in the 3DS version, Great Bay Temple redefines and re-energizes its oft-maligned theme. Unfortunately, since certain rooms can only be accessed when the water is flowing a certain direction, the player might need to walk through the same series of steps multiple times to get where they want to go. On the next hover, hold up to stop your momentum, and end your hover once under the tunnel. The heavy use of golds and yellows in giant mechanical architecture might also remind contemporary players of the Divine Beasts from Breath of the Wild, which Great Bay Temple seems to have influenced in myriad ways. For puzzles, Ice Arrows prove more satisfactory than Fire Arrows because they enable the player to create a solution rather than simply melting away an obvious obstacle. Now, the challenge of the Water Temple in the previous game (OoT) was navigating an area in which Link was ill-suited to travel: it was filled with water. It is possible to complete the entirety of the temple without turning the switches to change the water direction or create water pumps. The mini-bosses are a giant eyball and a crazy gecko. Indeed, Great Bay Temple is less a temple than a massive flooded apparatus with functioning elevators, waterwheels, and pumps that together represent the most advanced technology in all of Termina. To skip ice arrows, a chu recoil a slight bit to the left of the aclove from the peak of the elevator is enough to make it. However Great Bay largely avoids this potential problem because its fairies are so perfectly placed. Then simply sidehop left, hold back, then hold up-left when you land in the water to swim directly to the loading zone. To get to the second green room, the one right before the boss door, one must use the titular "Turnkey Skip." When he's not playing video games, he's probably trying to think of what else to write in his bio so it seems like he isn't always playing video games. Surface and climb up to the top. Support our site by simply following us on Twitter and Facebook. The boss of the dungeon is the giant fish Gyorg.The mini-bosses are a giant eyball and a crazy gecko. The Great Bay Temple is the third dungeon in the Nintendo 64 video game The Legend of Zelda: Majora's Mask. For these reasons, the Ice Arrows are the best dungeon item in the game, and the only ones that feel fully fleshed-out and meaningfully integrated into their respective dungeon. Once Link has turn into a Zora Hold Z. Zora Link should do a little sideways walk and clip into the ramp. The first is to hover out of bounds and dive to the tunnel that you normally exit the room from. The layout of Great Bay Temple is difficult to describe in traditional terms, as many of its rooms and floors seamlessly flow into each other without a door to differentiate between them, almost like an elaborate mouse house. Unfortunately, the final fight against Gyorg is a major letdown, with the first phase focusing on shooting the masked fish with arrows, and the second on underwater combat and traversal. This temple is very strange to be a Zelda dungeon, as it looks like a factory inside. Drop down onto the water spout. Great Bay Facility Maintenance Service, Inc. provides the finest office cleaning and contract cleaning services available. Unfortunately, Majora’s Mask 3D also makes other changes to basic gameplay that dramatically impact the player’s experience of this dungeon, namely the Zora Mask. In celebration of its upcoming launch, I will turn my eye from the strangest, darkest, most surreal portable Zelda to the strangest, darkest, most surreal console Zelda, The Legend of Zelda: Majora’s Mask. Simply do 4 hovers up facing the waterwheel, then so a sidehop hover to the right to clip through the pipe. Though freezing the Jelly in the second phase of the fight can get repetitive, it’s incredibly clever that the game asks the player to equip Fire Arrows before entering the fight. Once the fairy revives you, simply do a recoil flip into the loading zone. Do 3 straight height hovers (timing of a wall hover). Great Bay Temple. Coming off Ocarina of Time’s miserable Water Temple, it seems as if the Zelda team rethought what properties of water would be most fun to engage with. Both phases go on far too long, and while the first phase is incredibly easy, the second is can be tedious and touchy given the finicky swim controls and camera.
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