dryad 5e race
Club. When unarmored, your Armor Class is equal to 12 + your Dexterity modifier.Forest Blend. An half-dryad's height is around 5 feet give or take half a foot, and weigh anything from 90 to 230 pounds. Leaves and flowers from their mother's root tree occasionally grow within a half-dryad's hair, for some it is mixed in among the strands of hair, for others it spreads to become foliage, their hair closely resembling a mass of verdant vines.
Cut out features and keep it simple: leave the subraces with the ASI and language, with maybe a skill or tool proficiency if it feels too bland. The most commonly told tale They have a fierce dislike, or even hatred, towards those who reject nature, such as the dead coming back to life (e.g. By most standards they appear to be a child of normal birth. Languages. At 10th level, you can use this twice per long rest.
At 20th level, you can use this thrice per long rest. Being a plant-based life form, you create your food through photosynthesis, being in bright sunlight will regenerate hit points equal to your proficiency bonus at the end of each hour you spend this way, likewise, if you aren't in sunlight for a number of days equal to your proficiency bonus + your Constitution modifier you will start to decay, taking one level exhaustion at the end of each long rest until you do so. You know the thorn whip cantrip and can cast it without needing material components. Tree Stride. Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target.Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh. Ability Score Increase. They have a fierce dislike, or even hatred, towards those who reject nature, such as the dead coming back to life (e.g. Age. A Dryad takes their name from something in Nature or a name that their parent chooses. D is for Dryad, creep softly to see. You can communicate with beasts and plants through Sylvan. Half-dryads and dryads are the protectors of the forest and will defend it from anyone attempting to damage or desecrate the forest. Watchers of Nature.Ability Score Increase. **Weight = base weight + (height modifier × weight modifier), Back to Main Page → 5e Homebrew → Races You age just like a tree, very slowly, which means you can live anywhere from a few hundred years to a few thousand.Alignment. Your base walking speed is 30 feet. Half-dryads typically take names from their father's race, if they do not, their mothers tend to come up with something outrageous they may have heard once before, or that was popular in their youth, so many centuries ago. A half-dryad's hair changes with the seasons, in the spring and summer their hair comes in mixed shades of green, in the fall and winter their hair changes a varied blend of blonde, brown, and red. They are typically Neutral, and usually not Lawful. They are on very good terms with plant-based races, such as the Eadina and Vinespawn. Barkskin. Once a turn, you can use 10 feet of your movement to step magically into one living tree within your reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Half-dryad's tend to embrace the "laws" of nature over the laws of man and favor true neutrality.Size. Powerful fey will sometimes bind lesser fey spirits to trees, transforming them into dryads.
A half-dryad's hair changes with the seasons, in the spring and summer their hair comes in mixed shades of green, in the fall and winter their hair changes a varied blend of blonde, brown, and red. Dryads are on good relations with most races that are considered 'animal-like', such as Crovics, Lizardfolk, and Vincuin. A comprehensive list of all official character races for Fifth Edition. They are almost always female, however, male Dryads do exist. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist and other natural phenomena.Nature Magic. Humanoids made of Wood.
Dryads tend to stay on the side of nature, and are not large fans of the law, as they consider it too manmade. Wisdom is your spellcasting ability for these spells.Speak with Beasts and Plants. *Height = base height + height modifier **Weight = base weight + (height modifier × weight modifier), https://www.dandwiki.com/w/index.php?title=Dryad_(5e_Race)&oldid=1389974. Not many know the origin of Dryads. They don't have hair, having leaves instead, and their eyes are a more grey-tinted version of their skin color. Your base walking speed is 30 feet. Speed. "We speak for the trees. Darkvision. You have limited command of the wilds you are connected to. You may cast druidcraft at will, and entangle twice per long rest. The dryad targets one humanoid or beast that she can see within 30 feet of her. You are one with the forest and it speaks to you. They mature at 35 years old, and can live for hundreds of years. I can't stand to see dead plant life of any kind. A half-dryad can live up to 500 years.Alignment. You have 60 ft. of Darkvision. These responses are incredibly limited by the beast or plants intelligence and what it would be able to percieve.Fey Ancestry. You can speak, read and write Common and Sylvan. Half-dryads reach maturity at 25 then their aging slows to a crawl. This is sometimes done as a punishment when the fey spirit falls in love with a mortal and that love is forbidden. Once per long rest, you can use 10 feet of your movement to step magically into one living tree within your reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. You can communicate simple messages to beasts and plants, and can understand simple concepts and feelings that they convey back to you. Blackbando's Homebrew Wiki is a FANDOM Games Community. Half-Dryad Race (5e) - Conceived from a dryad and a mortal, half-dryads are a rare, but not unheard of, occurrance. Fey Charm. Once a turn, you can use 10 feet of your movement to step magically into one living tree within your reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. You can speak, read, and write Common and Sylvan. You have a naturally occurring tough skin covering you from head to toe.
Innate Spellcasting. fontbones, will-o-the-wisp) or treat nature badly. In some cases, you will see that some Dryads have both hair and eyes that change with the seasons. Traits Innate Spellcasting: The dryad's innate spellcasting ability is Charisma (spell save DC 14). But the half-dryad's fey heritage always shows in one obvious detail, their hair. Half-dryads usually live on the fringes of society, their connection to their mother's fey heritage makes them more comfortable in places where things grow, cities tend to feel oppressive and unnatural. You can use the Dryad Quirks table to determine a personality quirk for a dryad character or to inspire how your character might act. Dryads can speak with animals and plants, as if they shared a language. Your race has too much spice. It is also known that if the forest is brought to danger most of the Tree-Kin will do their best to defend the forest. You gain proficiency in the Nature skill.Languages. I sometimes spy on people from the trees. When you reach 5th level, you can also cast the locate animals or plants spell once and need to finish a long rest before you can cast it again. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot recover these levels of exhaustion by long resting.Languages. Dryads resemble highly humanoid beings only made out of smooth, brown-green wood, and with grass and leaves for hair. Pick one from Guardian and Watcher. Your size is Large.Tree Stride. Eternal protectors of nature, Dryads make excellent spellcasters, druids and rogues, due to their natural abilities. Your Intelligence score increases by 1, and your Wisdom score increases by 2.Age. You have advantage on Stealth checks made to hide amongst foliage, trees and other plant life.Plant. A guardian dryad resting in the forest while examining the wildlife. Your creature type is both fey and humanoid. Your Constitution score increases by 1.Size. Some Dryads that deal with druids folk know Druidic themselves.Subrace. Half-dryads more closely resemble their paternal race than their mother's. Over time you have learned the skill of using trees as a type of transportation. The majority of what is known about these amazing creatures is that they prefer to stay in the woods where they can observe nature and be at peace. Dryads resemble highly humanoid beings only made out of smooth, brown-green wood, and with grass and leaves for hair. Dryads come in many sizes, ranging from a little under 6 feet to almost 14 feet tall. Your Dexterity score increases by 1.Size. I try to work the colors green and brown in all handiwork I do. Ability Score Increase. fontbones, will-o-the-wisp) or treat nature badly. Back to Main Page → 5e Homebrew → Campaign Settings → Orizon → Races, https://www.dandwiki.com/w/index.php?title=Half-Dryad_(5e_Race)&oldid=1389975, Mtg card Vitu-Ghazi Guildmage by Jason Chan. Guardians of the Forest. I despise those who hate nature, and will slap and lecture them at any moment. Both trees must be Large or larger. Your Wisdom score increases by 2.Age. You can't discern color in darkness, only shades of gray.Mask of the Wild.
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