Why was Counterspell downgraded to Cancel? Jeremy Gill (author) from Louisiana on August 17, 2020: Good for modern, less so in EDH (except maybe for Sol Ring). Remand has a flexible cost and can counter any card type, placing it back in the caster's hand instead of their graveyard. Cast regularly, Force of Negations acts as a slightly more expensive Negate, countering any non-creature, but as a bonus, you send it to exile instead of the graveyard. This is common on. Opponent activated a creature ability to take control of my commander. It's also easy to surprise opponents with, misleading foes into thinking their plays are safe when you're out of mana. CMC: 2. [11] Exceptions are sometimes made when the spell has a significant downside, such as card draw for the controller of the countered spell (e.g., Arcane Denial, Vex) exist. Certain spells and abilities can "counter target spell" (or similar effects). So it really depends on your preferred format. That basically means the spell pays for itself, giving you free reign to play other spells or abilities before your next turn. Again, that's a great way to counter even when you're tapped out, and with blue's draw prowess, you've usually got some cards to spare. You can change the first target to Llanowar Elves and change the second target to Runeclaw Bear. But not all counters are created equal. Those are both common card types, making it easy to pilfer enemy plays, and you can still target other spell types, you just won't steal them for yourself. Like "Cancel", Forbid simply counters a spell for three. With one fierce stroke, they're down a card and you're up a bunch of mana, letting you play huge spells much earlier than normal. The quintessential counter, Counterspell thwarts any play for two mana, no restrictions or drawbacks. Upon being cast, Rewind's controller is able to untap any four lands. That's a great alternative casting, especially when you're out of lands in hand and have an open land drop on your next turn. Counter target spell unless its controller pays three, Return target permanent to its owner's hand. For instance, a spell that says "target black creature" can only be played if there is a black creature to play it on. I flipped a morph card to counter a target spell and change the target, so I kept my commander and took control of his commander instead. A spell can require you to target a creature, for instance. However, Swelter says "two target creatures" and therefore must have two separate valid targets; it cannot deal all 4 damage to one creature. Such an effect has not been done since Gatecrash in 2013. This is informally known as fizzling. Mark Rosewater! In standard formats, you'll likely only need one or two different types of counters, but in blue commander decks (where only one of each card is allowed), you'll need to stock your library with different tools⁠—which reign supreme? [11] Some "hard" counters may have additional effects, such as exiling the countered spell from the game (e.g., Dissipate, Spelljack), manipulation of own or opponent's library (e.g., Psychic Strike, Discombobulate, Dissolve), life gain/loss or damage (e.g., Absorb, Undermine, Essence Backlash), mana generation (e.g., Mana Drain, Plasm Capture, Rewind), or creature creation (e.g., Mystic Snake, Draining Whelk, Mystic Genesis). This ability is primary in red and green, and secondary in blue.[5]. Will may look steep at five mana, instead of paying its cost, it lets you exile a blue card from your hand and pay one life. The conditions of certain triggered abilities may be based on something being targeted by a spell, or a certain kind of spell, or a spell having a certain kind or number of targets. Learning these rules is one of the earliest tasks for beginner players as they improve their expertise with game mechanics. A target is a chosen recipient of the effects of a spell or ability. Many offer lower prices or added benefits, both hindering threats and gaining you supplies. Most effects that copy a spell allows choosing new targets. if you aren't countering your own spell to draw 3 cards for 1U which is how it should be played, it means you are protecting a game winning play or thwarting one. However, Dispute's cost decreases by two if it targets a blue spell, potentially countering for one! Complicate's a versatile card; you can cast it for three to counter a spell unless its controller spends an extra three mana, resources they usually won't have. Counterspells or permission spells may or may not have conditions, such as forcing a player to pay an additional amount of mana.[2][3][4]. Arcane Denial should be on a list like this as well. Confluence lets you pick three triggers from its effects, and you can choose the same mode more than once: All are good options, and the versatility really comes in handy. Countering a spell means putting the spell card into its owner’s graveyard, unless an effect specifically puts it somewhere else (like Remand). Daze counters a spell unless an extra mana is played, so you really want to save it for when an opponent puts their eggs into one basket. I'm a new player to mtg and my friend played an instant that said "counter target spell". For a single mana, Spell Pierce counters a non-creature unless its controller spends two extra mana. If you happen to face a rare deck that doesn't use these card types, you can even cast Disrupt on your own instant/sorcery when you have extra mana, effectively cycling it for two (one to cast and one to let your other spell resolve). A creature with shroud cannot be targeted by instants, sorceries, or any other spells or abilities that target. is primary in both blue and red. A spell can require you to target a creature, for instance. [12], A "soft" counter, in contrast, is a card that stops a spell from resolving but gives the opponent some recourse, such as the possibility to pay additional mana to have the spell still resolve (e.g., Force Spike, Mana Leak) or the possibility to cast that spell soon (e.g., Delay, Remand, Memory Lapse). Counter in this sense is an evergreen keyword action.1 A spell that is countered is put into the graveyard instead of doing its effect. Plus, Lapse's colorless slot makes it a popular low-cost choice for multicolor builds. Due to the specific timings and requirements involved with targeting, there are few points beginners may misunderstand, but are important in understanding cards or tactics. This may appear in the card text, or in the definition of a keyword ability on the card. For just two, you can counter an activated ability (paid with a cost), triggered ability (resolves when a condition is met), or legendary spell. Mana Leak counters a spell unless three extra mana is paid; rarely will foes have both the resources and desire to do so. These are the 30 best counterspells in Magic: The Gathering! "Permission" is a style of play that involves hardcore/dedicated counter-magic. For some time, such a spell was said to be "countered by the game rules", but under current rules, it simply "does not resolve" and is removed from the stack. Unwind is the smaller version of Rewind, spending three mana and untapping three lands. Just note the damage isn't optional, so be careful not to hit your own troops if your opponents don't control any. While rewind can counter a target spell, its mana cost of four is twice that of the original counterspell. Dismiss costs one more mana than Exclude, but can cancel any spell type and still draws you a card along the way. Specific rules apply when a spell has a target(s). However, its transmute lets you discard it from your hand and pay three to find another two-cost card from your deck, an excellent tutor and good way to make use of the card against decks without many one-offs. when i first play a spell, or anytime its on the field? You cast Redirect, an instant that reads “You may choose new targets for target spell,” targeting Arc Trail. 10. Opponents may therefore react to the spell with knowledge of the intended targets before it actually has any effect, and targets may not be changed after seeing these reactions. Simple and cheap, Annul counters an artifact or enchantment. I'm amazed Mana Drain hasn't been banned in EDH (honestly, it belongs to the cards that probably should be). Counterspell mtg. Certain spells and abilities can "counter target spell" (or similar effects). However, at your next main phase, you also add an amount of colorless mana to your pool equal to the countered spell's CMC! A list of all cards that counter spells in MTG. So cycle when they're already tapped out for a bonus draw, but cast regularly if they have a few leftover lands. This means that utilizing rewind, a player can untap the mana that was used to cast it, making the spell effectively free. Mana Drain without mana burn is a broken card. Exclude only works on creatures, but not only do you counter the spell, you also get to draw, mixing a counter with a cantrip. For a while this was a green effect, but R&D has moved it to be more in blue. Not enchantments, sorceries, or instants. Depends a bit on the format, though. [6][7] The permission player attempts to counter every important spell the opponent plays, and simply to draw plenty of extra cards to ensure more counters are available. It is essentially negated. Plus, if it's not your turn, you can exile a blue card from your hand instead of paying its mana cost! This causes the spell to "lose track" of the target, even with an effect that only removes the target temporarily, like flickering. Remand and Memory Lapse are much better counter spells if you want something that costs 2. But you can also cycle Complicate for three, drawing a card and countering a spell unless one extra mana is paid. Jeremy casts spells in between his careers as a chemical analyst and campus manager. Jeremy Gill (author) from Louisiana on April 02, 2020: Good suggestions, but I disagree on Mana Drain: at absolute worst, it's just as good as Counterspell, and at best, it can easily give you the win. It was also a staple in core sets and multiple expansion sets, up until 8th Edition and Mercadian Masques, respectively, until it was gradually replaced with other spells like Mana Leak. [11], The ability to Counter target activated or triggered abilities, is primary in blue and secondary in green. It is essentially negated. A targeted spell will not resolve if its targets are invalid. So they'll be able to recast it, but you're killing a draw and keeping their graveyard empty. A card does not have targets just because it damages or destroys a creature, allows a player to choose something, or refers to "you" or "your opponent" unless it uses the word "target"! That's right, for pinching yourself and simply banishing a card in hand, you can toss a counter at anything without spending resources! For a single mana, Swan Song counters any enchantment, instant, or sorcery, hitting a wide range of targets for very few mana. Targets must still be declared for abilities that "may" do something. Since you can cycle at instant speed, wait to see what your opponent does; if they play a threatening card, counter it; if not, consider cycling into a better spell for your situation.

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